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The 13fhApostle

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Apr 3 13 5:31 PM

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Maybe RBs won't fall down so much.

[quote]Exclusive first image of 'Madden NFL 25'
April, 2, 2013
APR 2
6:10
PM ET
By Jon Robinson | ESPN.com
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Courtesy of EA Sports
Presenting the first screenshot of "Madden NFL 25. It looks like it'll be a year for running backs.
Two weeks ago, ESPN The Magazine debuted the first image of “Madden NFL 25,” showcasing Adrian Peterson’s wicked stiff-arm in a print-only screen.

ESPN Playbook is here to follow up that picture with the exclusive first online image of “Madden 25,” featuring Arian Foster, and we’re scanning the image for clues.

Looks like Year 2 of the Infinity physics engine will focus on running backs, including a bigger emphasis on cutting, and of course, smacking defenders in the mouth with fierce stiff-arms as you try to knock defenders like Von Miller out of your path. When asked for clarification, all an EA Sports representative would tell us is that the game will highlight a “run free ball carrier feature” that will offer “unprecedented ball-carrier control and precision.”

As long as that also includes running backs who no longer flail their legs like dying animals once they hit the ground, I’m down.

And with Arian Foster continuing to surprise in the Madden Cover Vote, this image could also be a precursor of what’s to come when the “Madden 25” box is unveiled April 24.

Can Foster really pull off the upset to win the cover as a 4-seed? Hit up ESPN’s SportsNation tomorrow to find out if the back can advance to the Elite Eight by knocking off the No. 1 seed, Colin Kaepernick.

Do you like the direction Madden NFL 25 is headed so far? (Result)

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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Apr 3 13 7:29 PM

Re: Madden NFL 25

My biggest fear is that they will segment the market by releasing a this gen console version and a next gen console version. even if i get the next gen console right away i'm not buying madden twice!

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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Apr 29 13 8:28 PM

Re: Madden NFL 25

Free Run From http://www.easports.com/madden-nfl/news ... 5-run-free


[quote]MADDEN NFL 25



Playbook 1: Run Free



There are few things more exciting than watching the grace and power of NFL ball carriers. Sure, everyone loves a 60-yard touchdown bomb, but there’s something special about watching Adrian Peterson lower his shoulder to bowl through a defender, or seeing Larry Fitzgerald catch the ball in space, make a quick cut and then race untouched into the end zone. The one constant in all elite players is control, and this year Madden NFL 25 is putting all that control right at your fingertips.




The Excellence of Execution

Leading off the list of Madden NFL 25's new features is the precision modifier, which allows for both the execution of new moves, as well as some important refinements to old favorites. Tapping the precision modifier button (LT/L2) causes a quick stutter step, which is sometimes all you need to move a defender out of position and blow right by. Holding the button slows your player down, allowing for more precise moves that will leave the defense flailing at empty space.

How does it work? Let’s look at a few examples. First off, the trusty juke. For years, Madden NFL players have been leading a defender in one direction then — WHOOP! — after a quick change of direction, they cut back across the field. While that technique sometimes works, speedy defenders can quickly recover and make plays. The new precision modifier adds nuance to the juke, changing the move from a simple change of direction to a stutter step with a hard cut, a jump cut to find the hole, and more. While the old-fashioned juke is still a great weapon against linemen and linebackers, you now have an additional arrow in your quiver for those pesky defensive backs.



If you prefer brute strength to quickness, the precision modifier also makes the stiff-arm more formidable than ever. Tapping A/X without the precision modifier leads to a quick thrust of the arm aimed at the opponent’s chest or shoulder. This is a viable option against smaller players, but a big, bruising linebacker will likely still wrap you up and make a tackle. However, adding the precision modifier can give you the additional force and accuracy to pop the defender and provide the extra step you need.

Run Free and the precision modifiers reach into all elements of running the ball, even offering variations on dives and hurdles. Furthermore, players with high attribute ratings (over 90) will be able to unleash even more nuanced moves, making them even more difficult to bring down.

But don’t think that all the advancements are on offense. The dev team has added more powerful defensive pursuit and tackling behaviors that will be revealed in future articles. You’ll need all these new tools to get by the smarter, more aggressive defenders.



In order to really capture the feel of what it’s like to run in the NFL, combo moves have been created to escape sticky defensive situations. For instance, say a linebacker is coming in from the side of a ballcarrier and a safety is coming down hard. Utilizing the new combos, you could make a back cut to make the linebacker miss, then spin away from the safety and into the open field. In many ways, the precision modifier and the new combo system create a game within the game, letting you see the defense in a whole new way.



Running Out of Gas

With all these new weapons at your disposal, it’s easy to consider abusing them. For that reason, Madden NFL 25 will feature a new visual stamina meter that will drain as you execute moves. Juking, spinning and trucking will get you out of trouble, but they will also makes you tired. Consequently, if you run out of stamina during a play, you’ll see your player slow down. Once you’re out of gas, any additional moves you try will be much less effective.Stamina refills after each play, but there is a cumulative effect over the course of the game. So if you’re running the ball a lot, don’t expect your running back to be as fresh when you're trying to pound the rock in the fourth. In fact, he might be down to half-stamina or less depending on how hard you’ve been pushing him. You see a lot of NFL teams going to a two-back look for this exact reason, so it may be something you want to keep in mind for your Madden NFL team as well…

The team is extremely excited about what the precision modifiers bring to the table this year in Madden NFL, and we can’t wait for you to get your hands on it and learn what it means to Run Free. Keep checking back for more insight on what the precision modifiers can do, as well as info on all the great new features coming to Madden NFL 25!

Madden NFL 25 will be available on Tuesday, August 27, for Xbox 360 and PS3, and fans can learn more at the Madden website. Fans are also invited to become a Madden Insider for exclusive information on Facebook including the latest news, original content and more for Madden NFL 25.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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Apr 29 13 8:32 PM

Re: Madden NFL 25

Infinity Engine 2 From http://www.easports.com/madden-nfl/news ... y-engine-2

[quote]



Playbook 2: Infinity Engine 2

Last year, Madden NFL 13 introduced physics to the franchise with the Infinity Engine. It was a big step forward and a huge feature at this point in the current console cycle. However, as with any new technology, there is always room to grow. This offseason, it was a major priority for the Madden dev team to add new features, fix known issues andcreate a smoother, more realistic experience. With that in mind, it's time to introduce Madden NFL 25's new feature, Infinity Engine 2.

Feel The Force

One of the biggest points of emphasis this year was tuning the Infinity Engine to account for the strength and power of players. This is how Force Impact was born. Football is a game of collisions and that will be reflected in how players interact when they hit each other. Force Impact allows the game to account for the size and strength of players to render realistic results when impact occurs. So if you use the Truck Stick to make a big, bruising running back like Marshawn Lynch lower his shoulder when a smaller player is trying to make a tackle, the Force Impact system will accurately calculate the outcome and render a result. Spoiler alert: there’s a good chance he’s going to run right over the smaller player. This was first demonstrated last year, but now it has been finely tuned to be even more realistic.



A similar emphasis has been placed on defense, so the Hit Stick feels better ever before. Lining up and teeing off on a ball carrier is awesome, and it's hard to do the experience justice in words. After laying the lumber with the Hit Stick and Force Impact for the first time, it will be hard to go back to normal tackles.

Force Impact also affects stiff-arms, adding importance to an often under-utilized move. Tapping the stiff-arm button as a defender comes in to make a play is called a “physics punch,” where the ball carrier will quickly thrust his arm out and shove the defender. Holding the button makes the ball carrier hold his arm out and try to “wall off” the defender and keep him at bay. Again, strength matters, as stronger players will have more success with their stiff-arms than backs who tend to rely on speed rather than power.



Everywhere I was Going, I was Running

If you’ve checked out the Run Free post, then you know all about the emphasis placed on the running game this year. Some improvements and tweaks have been made to the engine itself to make the running game more rewarding and fun. First off, players can now use hard cuts when running to prevent the “swerve” running seen in years past. When a ball carrier changes direction, he now needs to decelerate and make a genuine, sharp movement to get past the defender. It’s a fix that has been in the works for a long time, and the dev team is glad it’s finally in the game.

Another new mechanic this year is the stumble recovery. Players will have a chance to break out of a stumble, regain their feet and continue down the field. There will be a small window during a stumble where flicking the right stick back will allow you to keep your feet and continue moving forward. Conversely, if a player is about to get lit up by a defender, flicking the right stick forward will cause him to dive for as many yards as possible while keeping a firm grip on the pigskin.



The team worked on cleaning up the engine and making some under-the-hood tweaks like adding a ball carrier avoidance animation that triggers whenever a player approaches a blocker. Instead of running into the back of a blocker and falling down, the ball carrier will now put a hand out and automatically guide himself into space. Last year, a lot of players abandoned the inside running game out of fear of their blockers knocking them over. Now those inside runs are once again a viable option.

Know Your Assignment and Set the Edge

With a renewed emphasis on the running game, serious attention was paid to blocking assignments. So this year, former NFL offensive lineman and current Madden NFL designer Clint Oldenburg took a look at every single offensive and defensive front in the game in order to script proper blocking assignments. Clint’s work results in guards and tackles now taking on the correct defenders and behaving more realistically during plays. Lead blockers will now seek out actual threats instead of peeling off to take on a linebacker that is already out of the play. The improvements are most apparent on screen plays where guards, wide receivers and others will do a much better job of creating space.

Playing both Sides of the Ball

The offense was given lots of love this year, but the defensive side of the ball was not ignored. Madden NFL 25 features new mechanics for defenders including more effective dive tackles, which will allow players to avoid blockers and make a play on the ball. Furthermore, heat-seeker tackling makes it much easier to hone in on the ball carrier and wrap him up.



A small but significant defensive upgrade comes in the “breakdown” animations seen in the open field. To counter all the precision modifier moves, defenders will now slow down and get into position to make a play rather than charging full-speed ahead. Defenders caught out of position will also be able to make a hard cut and get back into the play, so will still be able to recover and make something happen. Last but not least, defensive pursuit angles have been tuned so that defenders are smarter about tracking down ball carriers. Combined that with the breakdown animation and recovery ability, defensive-minded players will have plenty of moves to choose from.

Post-play AI has also been improved so that so players will be more aware of those on the ground, and smarter “get up” logic will allow players to stand up more naturally.

Madden NFL 25 includes a boatload of improvements to Infinity Engine 2 and come August, players will have the smoothest, most realistic Madden experience to date.

Madden NFL 25 will be available on Tuesday, August 27, for Xbox 360 and PS3, and fans can learn more at the Madden NFL website. Fans are also invited to become a Madden Insider for exclusive information on Facebook including the latest news, features, original content and more for Madden NFL 25.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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Apr 29 13 8:33 PM

Re: Madden NFL 25

Seems like offensive numbers might go even higher in Madden 25.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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Apr 29 13 8:45 PM

Re: Madden NFL 25

Oh I'm sure there will be more hype than substance. And so far it looks like they are promising that we will be able to run the ball...maybe they have stopped selling us old features they have removed and brought back and are now selling us features we already have in the game, essentially cutting out a step involved in bilking us.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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StrokeMyBigEgo

Posts: 213 Veteran Player

#7 [url]

Apr 29 13 8:49 PM

Re: Madden NFL 25

I am hopeful that the running game will actually be fixed. Too many butt tackles. I also like the idea of strength factoring into tackles/stiff arms/trucking. I wasn't a fan of trying to use m lynch like Chris Johnson because running inside was terrible.

Seattle Seahawks
2013 NFC West Champions

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The 13fhApostle

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May 15 13 5:26 PM

Re: Madden NFL 25

From ESPN: http://espn.go.com/blog/playbook/tech/p ... djustments

[quote]'Madden 25' makes defensive adjustments

May, 15, 2013
By Jon Robinson | ESPN.com
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I’ve messed this up countless times throughout the years: I’m blitzing my “Madden” linebacker, and just as I flick the Hit Stick for the sack, the virtual quarterback throws the ball. I quickly hit the button to switch defenders, but I do it so fast that it sends the cornerback I just switched to into the turf because the game is still calculating the Hit Stick I triggered a fraction of a second earlier when I was going for the sack.

Instead of a monster shot on the quarterback that forces third-and-long, I give up a long touchdown as the wide receiver high-steps down the field because my corner dove on a move originally meant for another defender.

“This has been something that has frustrated me and has frustrated users for a long time,” says Rex Dickson, "Madden NFL 25's" creative director and gameplay guru. “You’d flick the Hit Stick, press B to switch to the defensive back, and next thing you know, he’s on the ground. So this year, when you switch players, it clears the move buffer. The input you previously had is now wiped and isn’t carried over to the next player. That problem is finally gone.”

But that’s not the only defensive switch mishap that’s finally been addressed.

“Another problem was when you switched defenders during a pass and you expected to get the defender over the top, but for whatever reason, when you click on, you end up with the defender underneath,” says Dickson. “Because you’re expecting the defender up top, you’re hitting the left stick down, but when you get the underneath defender instead, by pressing down, you immediately steer him out of the play.

“So what we do this year with switch assist is, if your stick input is more than a certain angle off the direction where your defender is moving, we give you a buffer, which allows you to recognize which defender you switched on to. This enables you to see the direction he’s moving and prevents you from steering the wrong way. In reality, you won’t even realize this assist is there, but the more you play, the more you’ll realize that you’re not steering off the wrong direction like you used to.”

Once you switch to the correct player, virtual ballers will also find that the diving tackle has been significantly boosted, enabling you to take down ball carriers with a lunging swipe.

“If you’re running behind someone and chasing them, but they’re faster than you, you can dive and go after their ankles," Dickson says. "In past years, you would just fall on the ground and miss, but now you actually go after their ankles and you might clip the back of his legs and knock them down. Dive tackles are also a good way to beat a blocker. If you see a ball carrier coming, but he has a blocker in front of you, you know that if you keep standing, you’re going to get blocked, but if you hit the dive button, you’ll dive right past the blocker and take out the runner’s legs.

“We’ve also added a heat-seeker tackle this year to help you better hit the ball carrier. This is like tackle steering, where you hold down the X button for a wrap tackle or hold Hit Stick down as you steer in and you’ll get steering assist. What this does is, when a ball carrier cuts left to right, your defender will automatically orient his torso and pick a point on the ball carrier’s projected path, and all you have to do is hold down the button to get close enough and the system will finish the tackle off for you. What we found is that this makes tackling a lot easier on people, and they don’t miss as often as they did before.”

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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StrokeMyBigEgo

Posts: 213 Veteran Player

#9 [url]

May 15 13 7:23 PM

Re: Madden NFL 25

Hmm. Good to see that they are at least doing something for defense. Don't know about the tackle assist. Hope it doesn't undo the changes they made to help running game.

Seattle Seahawks
2013 NFC West Champions

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The 13fhApostle

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May 20 13 3:01 PM

Re: Madden NFL 25

From EASports: http://www.easports.com/madden-nfl/news ... -franchise


[quote] Playbook 3: Connected Franchise

[youtube]TGCo5W62Oyc[/youtube]


Welcome to the latest and greatest career mode in Madden NFL 25, Connected Franchise. There are a lot of cool upgrades and new features this year, so let’s quickly hit the highlights.



BUILD YOUR EMPIRE

The biggest and most notable change in Connected Franchise is the introduction of Owner mode. Take control of your franchise and manage all aspects of the day-to-day operation of your team. Create yourself as an owner or take on the persona of one of the NFL’s 32 current head honchos. Hire and fire personnel, set prices on everything from parking to concessions, manage stadium upgrades or even build a new one if your current facility just isn’t cutting it. Or, if you’d prefer a truly fresh start for your team, you can relocate your franchise to a new city and try to build a new fanbase from scratch. This is the perfect mode for those who want ultimate control.

Owning a team and managing it well is going to be challenging, so check out Owner mode’s features in more detail. Learn more about managing your people, marketing your team, improving your cash flow and more, all in the name of creating a true juggernaut organization.



EXPEDITING THE PATH TO STARDOM

Last year in Connected Careers, Madden NFL 13 introduced the idea of XP and skill progression for players and coaches. This year, the logic has been tuned to help you upgrade faster and get on the field sooner. You’ll see a substantial boost in the amount of XP earned in both practice and during games, allowing you to upgrade your player or coach faster than ever. This year, if you enter a practice session but don’t achieve the set goal, you’ll still get a good chunk of XP just for completing the drill. The XP enhancements don’t apply to just your player, however. CPU players will also show bigger changes in progression or regression.



Another significant upgrade this year is that whenever you create a player or coach you’ll be able to see your overall rating and where you’ll factor into the depth chart (player only) before you commit to a team. This lets you put your created character in the ideal situation, either starting right off the bat or patiently sitting behind an established starter while you build up your ratings and try to earn your roster spot through old-fashioned hard work and practice. All the info is provided at a glance, and you can quickly scroll through all 32 teams and find your landing spot at each. On the first day of practice, you’ll know exactly where you are in the pecking order and how many other players stand between you and your shot at cracking the starting lineup.



EVERYTHING AT YOUR FINGERTIPS

Connected Franchise sports a brand new user interface that makes navigation a breeze. Available actions are laid out in tiles on the home screen, making it simple to jump into a game, upgrade your player or coach, check out the league news and more. There are still separate tabs for the various actions for when you want to dig in at a bit more depth, but it’s nice to be able to take in everything at a glance.



Complementing the new menu is a revamped trade screen that allows players to easily see the trade block and the offers from other teams. The new interface makes it easy to see what’s on the table and allows for quick comparisons between offers.

On the topic of drafts and trades, Madden NFL 25 also features retuned logic for the draft, trades and free agency, which was another major topic of community discussion. The team has been able to account for fan feedback and adjust to ensure that all parties gain the greatest possible benefit from every transaction.



One of the best-received features of Madden NFL 13 was the ability to play as legendary players and coaches in Connected Career. This year, Randall Cunningham, Mike Ditka, William “Refrigerator” Perry and many more will be joining the ranks of the immortals. Cunningham was one of the first true running quarterbacks, a mantle he has passed down to the likes of Cam Newton and Robert Griffin III. Now fans can experience Cunningham’s blazing speed firsthand as an Eagle, Viking or on any other NFL team.

There’s a great deal of debate both within the EA SPORTS offices about whether Mike Ditka was a better player or coach, and Connected Franchise lets you decide for yourself. Madden NFL 25 includes both player and coach versions of Ditka, so you can have him lay the lumber on the field or demonstrate his prowess with a clipboard and a headset on the sidelines.

Also included this year is William “Refrigerator” Perry, a truly intimidating player. Football historians may know that not only did was The Fridge a fierce defensive end, but he actually also started his career at fullback. In Connected Franchise it’s up to you to decide if you want to utilize Perry’s brute strength coming out of the backfield or disrupting it.

In addition to the new players and coaches, there are also several new members of the media who will follow your progress and heap praise or scorn upon you via social media. Expect Peter Schrager to offer his unique insight into your performance, while Matthew Berry may chime in to encourage followers to pick up your player in their fantasy football leagues.



THE FEATURES YOU ASKED FOR

Madden NFL 25 also includes several fan-requested features, including full 32-team control, new commissioner tools, and a league transaction log. Also, fans of the NCAA Football franchise will be pleased to hear that they’ll be able to import their draft classes from NCAA Football 14 into Madden NFL 25.



We’ve just scratched the surface of what’s coming to Connected Franchise, and look forward to providing much more info in the coming days. Also, be sure to check out Part 2 of this extensive Playbook.



Madden NFL 25 will be available on Tuesday, August 27, for Xbox 360 and PS3, and fans can learn more at the Madden website. Pre-order today to receive exclusive Franchise Packs for your Connected Franchise and Madden Ultimate Team!

Fans are also invited to become a Madden Insider for exclusive information on Facebook including the latest news, original content and more for Madden NFL 25.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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May 20 13 3:07 PM

Re: Madden NFL 25

From EASports: http://www.easports.com/madden-nfl/news ... owner-mode

[quote]Madden NFL 25 Owner Mode


This year, Madden NFL 25 introduces Owner mode within Connected Franchise, adding an incredible amount of depth and intricacy to sports gaming’s most innovative career mode.

STEPPING INTO THE OWNER’S BOX

Your first decision when you start up Owner mode is choosing which NFL team you'd like to control. There are lots of ways to approach Owner mode, starting with the first decision you make. Interested in taking on the challenge of building up a young team like the Cleveland Browns? Or maybe you’d be interested in instilling some discipline in the unruly Raiders. Or perhaps you take a free-spending team like the Redskins and try to reign in their finances a bit to clear some salary cap space.



Another thing to consider is whether you want to take on the persona of a real NFL owner or start fresh by inserting yourself as the new boss. It’s always fun to build up a team in your own image, but it’s also incredibly alluring to embody the larger-than-life personalities of guys like Jerry Jones or Jim Irsay.



Once you’re ready to get started, it’s time to familiarize yourself with your team’s current situation. What does the cash flow look like? Is your stadium in good shape, or could it use some upgrades? Do you have the right coaching staff, or is it time to bring in a new regime? There’s a lot to keep track of, but fortunately you’re not going it alone, as several advisors are on-hand to help you understand exactly where you stand.



PUTTING THE RIGHT PEOPLE IN THE RIGHT PLACES

While many fans gauge a team based on their performances on Sunday, savvy fans know there are a lot of folks who play a big role in the team’s success. The most public of these figures is the head coach, who’s ultimately responsible for the gameplan and making sure the players are motivated and ready every week. Make sure your coach’s philosophy aligns with the strengths of your team; otherwise, you’re in for a rough season!

If you’re looking to make a change at head coach then there are several factors that will influence who’s willing to hear your pitch. Want to get Jimmy Johnson out of the broadcast booth and back onto the sideline? To pull it off, you’ll need a team that is both valuable and popular, with enough potential to make a run at the Super Bowl.



The coach isn’t the only one who can help your team succeed, so you’ll need behind-the-scenes personnel to help build your team and keep it healthy. Every team needs a good scout, and the better yours, is the bigger discount you get when buying scouting packages.

It’s a fact, players get hurt. That’s when you’ll be reliant on trainers that can help your players rehab and get them back on the field. These folks are particularly helpful when players sustain serious injuries, getting them back on the field sooner and reducing the chance of reinjuring it. Investing in a great trainer will go a long way towards helping you keep your best players on the field.



BUILDING AND MAINTAINING YOUR DREAM STADIUM

As the NFL has grown in popularity, stadiums have continued to get bigger and more opulent. Newer venues boast some incredible amenities, and many teams in older buildings are doing everything they can to keep up. As the owner, it’s your responsibility to maintain an attractive stadium and make it a destination where fans want to come spend their time and money. You’ll have to plan your upgrades carefully though, as all stadiums have a maximum upgrade capacity.

In the event your team’s home just can’t keep up with the Joneses, you’ve also got the option to rebuild your field from the ground up. Building a new stadium is an expensive proposition, so you’d best make sure this is a place appealing to your team’s fans and that the house is packed every weekend.



FIND A NEW HOME

What should you do if you find your team just isn’t the right fit for its city? If that’s the case, then you can move the team to a new city and try your fortunes in a different town. Maybe you want to move the Rams or Raiders back to Los Angeles, or expand the league to a new country by placing a team in Toronto or Mexico City. If you’re truly bold, you can even move a team to London and try to sway English fans into watching a completely different kind of football.



Moving a team doesn’t just give you a new name, mascot and stadium, it also brings with it new fans and a completely different dynamic. If you go to LA, you’re heading into a situation where you can make a lot of money very quickly, but you’ve also got to compete with several other professional sports teams vying for cash and attention. Win early and often and you may be able to hold sway over the fanbase, but one or two losing seasons could lead to a drop in attendance that takes a long time to recover from.

On the other hand, a city like Toronto is likely to be more loyal to the team, but won’t provide as much of a cash infusion. It’s a good city to build up a franchise, but can you make the money necessary to realize your grand visions for your team? These are all things to consider before you uproot a team and try your fortunes in a new location.



HAPPY FANS AND FULL COFFERS

As the owner, you maintain full control over pricing on everything from tickets and merchandise to concessions and parking. Fans may love $20 tickets, but that’s not going to keep your team out of the red. Conversely, most folks won’t pay $10 for a hot dog, so pricing yourself right out of the market won’t help either.



Finding the sweet spot between these extremes is key, and the city you’re in and the players on your team will help determine which way the pendulum swings. The shrewdest owners know that they always have to take into account what the market will bear, and so should you if you expect to succeed.



WHAT’S YOUR STATEMENT?

Another component of fan happiness and overall team success is the media statements you’ll be asked to make after some games. Say you’ve lost three in a row; are you prepared to promise a victory next week or do you think it’s best to soft-pedal and remain non-committal? Be bold and the fans may rally if you win, but lose another and they’ll be furious. Offer a lukewarm response and you’ll see little boost after a victory, but also won’t be facing a full-on fan revolt if you can’t turn things around.

Ultimately, everything you do comes down to your fans and how they perceive your team. If the fanbase is strong you’ll be able to build a beautiful stadium with plenty of amenities and, most importantly, put a championship contender on the field. However, if you wrong the fans you may find yourself struggling to make ends meet and could be forced to sell the team if you just don’t have what it takes. Are you ready to prove what you have what it takes to be an NFL owner? Find out on August 27.



Madden NFL 25 will be available on Tuesday, August 27, for Xbox 360 and PS3, and fans can learn more at the Madden website. Pre-order today to receive exclusive Franchise Packs for your Connected Franchise and Madden Ultimate Team!

Fans are also invited to become a Madden Insider for exclusive information on Facebook including the latest news, original content and more for Madden NFL 25.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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StrokeMyBigEgo

Posts: 213 Veteran Player

#12 [url]

May 20 13 3:33 PM

Re: Madden NFL 25

Intrigued by the owner mode. Really happy to see new commissioner tools coming and the return of the transaction screen. I hope the change to xp and leveling is more for superstar mode than coach mode. I thought players progressed pretty well the way it is.

Seattle Seahawks
2013 NFC West Champions

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The 13fhApostle

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Posts: 587 Site Admin

#13 [url]

May 20 13 4:41 PM

Re: Madden NFL 25

I really want to know what the new commissioner tools are going to be. Any tool that results in more options and less babysitting is a plus in my book.

I agree I thought players progress pretty good right now, I don't want to see a bunch of 99 OVR players result from too fast of progression. With stats always being skewed for user teams it would be impossible for CPU teams to keep up.

I could care less about hotdogs but the idea of being able to hire staff and cooridnators could be neat if they actually have a real effect on your team.

I still want to see increased stats, play calling percentages would be really nice.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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#14 [url]

May 20 13 5:07 PM

Re: Madden NFL 25

I hope we see the ability to prerank players for the draft for those time when people can't make it.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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#15 [url]

May 20 13 6:02 PM

Re: Madden NFL 25

Here are a couple more articles that address some of the stuff you can expect to find in 'Owner' mode. There are few extra tidbits compared to what came from EA above.

http://www.polygon.com/2013/5/20/434740 ... owner-mode

http://www.gameinformer.com/games/madde ... turns.aspx

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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#16 [url]

May 25 13 8:19 PM

Re: Madden NFL 25

From: http://gomadden.com/content/madden/madd ... s-trainer/


[quote]MADDEN 25 RETURNS TUTORIALS WITH “SKILLS TRAINER”

May 24th, 2013 in Madden NFL by David Light

Holographic John Madden seems unlikely this time around.


It’s been a while since we’ve seen a tutorial system in Madden, but according to a recent interview with Creative Director Rex Dickson, Madden 25 will combine tutorials and mini-games to bring something new, and needed to the franchise.

[quote]Rex Dickson: “This year we’re introducing a new mode called Skills Trainer, I don’t know if we’ve talked a whole lot about it yet. It’s basically a mini-game/tutorial mode, that is built around teaching people some of the more advanced mechanics in the game, like user-catching and Ball Hawk and calling hot routes, and throwing touch passes.”

The addition of a tutorial-type mode is something that was debated internally, largely because of poor response to similar modes in the past. “…a lot of people were like ‘oh god tutorials, we’ve done this before, it doesn’t work, nobody likes it,” said Dickson, who noted that detractors didn’t stop there. “And other people said ‘it just sounds like mini-games to me, and we’ve already done that, and we just took that out, and why are we putting it back in again?’”

Ultimately, it was the lack of a true way for new or more casual players to pick up the mechanics in the game that seemingly lead to its reinvention. Dickson himself was also tired of reading reviews suggesting new players should stay away from a game that has become increasingly complex over the years, and difficult to pick up on your own. He assures us, however, that there’s something for everyone in the new mode, from the casual to the advanced.

[quote]“For casual users that want to learn the controls it’s very useful, for people that like playing the mini-games we have some of that stuff in there too, but for me it was actually very useful… for example the read option this year has had a lot of work, and there is a specific defensive behavior that you’re looking for, in other words the unblocked defensive end who is your read man, will do one of two things, he’ll either crash your dive man or he’ll go after your quarterback, and as a quarterback you are watching his animation to know how to make that read, and I struggled with it quite a bit until I went into skills trainer and spent like a good hour, just repeating the reps over and over and over again until I had memorized what to look for in that behavior and the timing of the mechanic, and now I’m just deadly with the read option.”

The Madden NFL franchise has been under new direction in recent years, so it shouldn’t be a surprise to see the reinvention of past features, the removal of relatively new ones, and an overall different feeling in Madden than in the years prior. Most recently, it was revealed that Owner Mode would be returning in Madden NFL 25, but with the hope of giving it the kind of depth reminiscent of a “Tycoon” game.

It’s unlikely that the new “Skills Trainer” mode will receive as much fanfare this August as the return of Owner control, but a truly useful tutorial system may play just as important a role in deciding (and educating) the future for a franchise.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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#17 [url]

May 26 13 2:58 PM

Re: Madden NFL 25

Rumor is custom playbooks will be allowed in Madden 25 CFM.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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Posts: 587 Site Admin

#18 [url]

May 28 13 11:00 AM

Re: Madden NFL 25

From: http://mymaddenpad.com/2013/05/28/madde ... -audibles/

[quote]Madden NFL 25 Quick Hits: Formation Audibles

Here’s the situation, it’s 3rd and 6 and your opponent comes out in a Shotgun Gun Tight with 4WRs and 1RB in the backfield lined up beside the QB. You stop him short of a 1st and instead of him kicking it, he goes into a hurry up and instead of coming out in Shotgun Tight again, he comes out in a Goaline formation by making an audible before he gets to the line. It’s things like this that really frustrate the hardcore simulation guys and it’s obviously something that EA plans on addressing.

In a meeting with Developers in February, it was indicated to me that EA wanted to stop those kinds of “Shenanigans” and made a statement of “That doesn’t happen in the NFL, it shouldn’t happen in Madden.” To address that situation as well as the ability to audible from a spread formation to one that puts a WR at TE, EA is getting rid of the 5 audibles that you set up for your playbook. Now I know what your thinking …. but let me finish. No longer will you be able to pick a playbook and set your 5 offensive audibles like you have done in previous Madden NFL games, but instead you’ll be able to set up specific audibles based on your formation.


In real life, coaches call plays based on personnel and that’s what EA wants players to do. They want more realistic play calling and more realistic audibles being called.

While playing Madden NFL 25 in early May I dove into how this system worked first hand and it worked as expected. Each formation had their own set of audibles you can audible to within that formation. How to set up your audibles is easy too. You would go into the ‘Coaching Options’ under the ‘Customize’ tab and then you go to ‘Customize Playbooks’ which will allow you to update audibles and plays for all playbooks. From this screen you’ll be able to create a playbook or edit an already existing playbook. If you go to the audible tab you’ll see the formation in a big screen that shows you the personnel with 4 audibles for that formation on the right side. Pressing the confirm button takes you to a screen where you can replace one of the audibles with any of the plays in the formation. It’s still unclear if all the plays in that formation will be available or just the plays from that formation in that playbook.

This can be done for your created playbooks as well. This is going to create a plethora of new schemes and unique schemes out there in the Madden Community as well as stop some of the “shenanigans” we’ve been seeing online. I think being able to set your own custom audibles for formations will increase the amount of players using the custom playbook feature. I wish I had some screenshots to show you guys cause I think it would really show how this featured was laid out and how efficient the process is.

I like this way of doing formation audibles a lot, but next year I would like it to be expanded to personnel, not just formations. Meaning if I come out in a Strong I Close, I can audible to a I Form Normal. I believe that would make this system even better and be like it was on PS2 and XBOX.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

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Posts: 587 Site Admin

#19 [url]

May 28 13 11:00 AM

Re: Madden NFL 25

I think the above might actually lead to more hurry up spammers. Since I don't play in the lobbies I've never seen the situation they describe in the article.

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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The 13fhApostle

Hall of Famer

Posts: 587 Site Admin

#20 [url]

May 28 13 11:02 AM

Re: Madden NFL 25

Here is a pretty good FAQ about what to expect in Madden 25, I expect it will get more complete as we get closer to launch.


http://mymaddenpad.com/madden-nfl-25-connected-franchise-faqs/

Dr. Chuck

Chicago Bears
Season 1: 8-8
Season 2: 12-4
Season 3: 5-11
Season 4: 13-3
Season 5: 10-6

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